Jer
Chaotic energy
Beat Cursed To Golf for the first time on my sixth attempt, though I did it by the skin of my teeth. Fun game that does a good job of riding just on the edge of frustrating you enough to make you want to quit, but making you still want to try just one more time. Just that final round of 18 holes took a little over 6 hours, so I’m guessing it took me about 10 hours to beat the game for the first time.
I managed to beat the two later boss holes on my final attempt, but I’d gotten some pretty great cards on that run, so I was able to portal through the ground a couple of times to get way ahead, and I figured out that the ice card lets your ball freeze water hazards and turn them solid temporarily, which helped in a couple of clutch situations. The 17th hole almost ended me, and I was baffled when my par-increasing cards disappeared without notice for the 18th hole, but thankfully that one wasn’t anywhere near as bad as the 17th was.
The game makes it clear that you can keep playing after you beat it, and I’ll probably give it a shot to see what changes, if anything. (I wonder if the bosses will respawn?) Beating the third boss hole lets you carry any unused cards over into your next playthrough, so it should be possible to build up a pretty amazing deck. It also looks like beating the game nets you an extra $15K that I assume can be spent in the store on the next playthrough, though I don’t know if it carries over upon failure.
Probably going to start God Of War: Ragnarok next, and I’m still deciding between playing Moss I & II or Walking Dead: Saints & Sinners for my next PSVR2 games.
I managed to beat the two later boss holes on my final attempt, but I’d gotten some pretty great cards on that run, so I was able to portal through the ground a couple of times to get way ahead, and I figured out that the ice card lets your ball freeze water hazards and turn them solid temporarily, which helped in a couple of clutch situations. The 17th hole almost ended me, and I was baffled when my par-increasing cards disappeared without notice for the 18th hole, but thankfully that one wasn’t anywhere near as bad as the 17th was.
The game makes it clear that you can keep playing after you beat it, and I’ll probably give it a shot to see what changes, if anything. (I wonder if the bosses will respawn?) Beating the third boss hole lets you carry any unused cards over into your next playthrough, so it should be possible to build up a pretty amazing deck. It also looks like beating the game nets you an extra $15K that I assume can be spent in the store on the next playthrough, though I don’t know if it carries over upon failure.
Probably going to start God Of War: Ragnarok next, and I’m still deciding between playing Moss I & II or Walking Dead: Saints & Sinners for my next PSVR2 games.