Just finished up my replay of The Last Of Us, for the first time since it originally came out on the PS3. I played the remastered version this time, and the bump to 60fps was much appreciated. The UI and AI feel a bit quirky by today’s standards, but it’s still a damn good game and the story still hits like a sledgehammer. Next I’ll move on to the “Left Behind” DLC and The Last Of Us Part II, both of which I’ll be playing for the first time.
I finally finished all 240 levels on Jackal Squad on mobile, played PVP until its shortcomings became too frustrating, and ran up against another gear gate that finally bounced me off of playing the game anymore. Had a good time with it while it lasted.
I started playing Squad Alpha on mobile, which is pretty fun, though you see most of what it has to offer within a few days. It ultimately boils down to a bite-sized procedurally generated top-down looter shooter, and there are certain weapons that are clearly superior to others (e.g. sniper rifles with 6-ammo capacity), but it’s fun to keep playing here and there.
I also started playing Booster Up! on mobile, which is one of those very simple “make your rocket better so you can reach more distant planets and moons to generate more income to make your rocket better” loops. The funny thing with that one is that there’s a cap on the level of rocket components you can buy or merge that can only be raised by reaching new planets, but there’s a floor on the level of components you can buy which you can raise with earnable currency. The way I invested my currency, I actually got the floor to exceed the cap (so I could buy lv 30 components, but wasn’t supposed to be able to buy or merge stuff above lv 25), and this got the game into a very weird state where I couldn’t get rid of any components above the cap, but anything over the cap would magically disappear when I quit the game. So I just kept going, since it was easy to reach new planets with the better gear, but once I hit the lv 35 maximum on components they started behaving like lv 1 components and things got very weird, including end-of-mission screens freezing and such.
I kept fiddling with the game to see if I could still progress enough to get the cap to catch up to the floor, but then they put out an update that raised the maximum component cap much higher, prevented you from raising the floor above the merge cap, and fixed the other wonkiness, so I was able to start progressing again. The game’s a little mindless, though, so I’ll probably put it down soon.
Still need to spend some time with No Man’s Sky in VR now that I have a functional PSVR2 again. And at some point I’ll probably bite the bullet and pay the $10 blackmail fee to upgrade The Walking Dead: Saints & Sinners to the PSVR2 version so I can finish playing through that in style.
EDIT: Well, “Left Behind” was super short, and the story was pretty much exactly as depicted in the TV show, minus the present-day gameplay sequences. Well done, though. On to Part II…