I'm still working through my second Witcher III playthrough and I've already bumped into some issues I either didn't notice, don't remember or didn't bother me upon my first playthrough. The biggest one is Priscilla, anybody get Green Lantern GF in the fridge vibes from how quickly she was just written out of the game? The other one is related to that... the serial killer you start hunting down, if you hunt him down before helping Triss, when you help her escape you find a body near by as you're hiding from witch hunters and comment on how the body has the M.O from the guy you caught, concluding, "Hmmm, it wasn't so so after all." Um, excuse me, but we caught so and so red handed... So we either have a copy cat or at the least we got someone who may have been innocent of one crime, but was clearly guilty of others. That off-handed comment bothered me and led me to ask, "Then who is it? I don't remember having to hunt an additional individual and the quest was marked complete when following the quest clues." Soooo.... is it an unmarked quest or we just stop caring there's a serial killer lose in Novigrad?
Heh, yes, that's a hidden questline, actually - you can catch someone and don't know the real killer got away or you can actually end the quest properly and catch and fight the real killer. That's actually one of the coolest part of the game for me.
I was playing the game completely blind, yet I managed to solve it in my first (and so far only) playthrough, but several of my friends who actually played the game several times have missed the entire quest altogether, somehow (I'm not even sure if it's possible)
What do you like about Skellige? I grew tired of sailing/swimming to so many little islands or random spots in the sea.
Yeah, Skellige is a not-even-thinly-veiled "fuck you" to any completionist - I completely forwent all my efforts to clear the question marks there. From what I've heard, that's the usual reaction to it.
Anyway, since we're talking about Witcher 3... I'm kinda both looking forward and dreading the moment I get back to the game. I really enjoyed my first playthrough, it swallowed between 200-300 hours and there was a lot of stuff that was fun, memorable and genuinely great. I wanted to read the books and play all three games, so as to get the whole experience, but I'm currently stuck on the books - which I utterly hate - I've managed to read the entirety of Wheel of Time and start reading Sanderson and Gene Wolfe before I finished the fourth book, which is about 200 pages. Really, I can't stand Sapkowski, as a writer, as a human being (from what I gather about his worldview from the books and other stuff he wrote), it's just a tedious chore. Yet I haven't given up.
Nonetheless, the meantime made me reassess the third game a bit in my memory. These are things that I didn't notice or passed over in my first playthrough, but they actually make me want to postpone the replay now:
- the main story. The main conflict, the narrative of searching for the "MacGuffin Ciri", it's just strikingly mid. I asked my friends who played the game several times to name a single of the main bad guys and they came up blank. The game more or less incentivises you to dabble in the sidequests, to postpone the main story, because there's really no reason to do so.
(this is alleviated a lot by the main story of the DLCs - those are among the best stuff I ever saw in a game. Hearts of Stone in particular is on a level of a good book - it elevates the game almost to the level of Planescape: Torment or RDR2 for me. And yet, you get to these after such a long time, you have to do so much before you can play these...it almost kinda hurt the greatness of the DLCs when I played the game for the first time. Even with pauses and other games in the interim, after the absolutely insane behemoth of the main game I was almost not ready for "yet another adventure".)
- the choice and consequences in the main story. The game has absolutely amazing stuff regarding choice when it's something technically "inconsequential" - like the serial killer sidequest or the Blood Baron questline - but as for the main story, it's just stupid. The actions that are considered by the game to give you an ending don't feel significant, don't feel logically connected with the ultimate result, you have no way of knowing which ending you're playing for without reading a playthrough and the way the ending is presented feels ultimately random. Ciri has been mostly a Macguffin for the entire game and suddenly the Macguffin chooses the final ending of the game and the series? It just feels really random.
- I hate the engine. Or, more specifically, I hate the combat and movement - which is unfortunately a significant part (even a majority) of the game's playtime. Moving around is clunky on foot and clunkier on a horse and the way Geralt dies after falling from small heights has become memetic for a reason. For a game that's putting so much into the idea of exploration, that's an issue. Then Skellige hits you with the fucking islands and you almost don't want to move at all anymore.
Combat is better - it is at least average - but applying oils is a tedious chore, the signs are fine, but nothing to write home about, really, and spending a lot of time in combat switching between light and heavy attack... eh, that kinda discourages me from wanting to replay it. I admit that I've been spoiled by from software (where the combat is so addictive I can replay the games over and over again), but even in "lesser" games like God of War (where it is more unfair than in from and usually more of a RNG encounter) or Hogwarts Legacy (where the combat is fleshy, although really easy, so it gets boring after a while) I can see how it could have been done better.
The less is said about crossbows and stuff like that, the better.
What I said to my Witcher loving-friends "The devs hated combat and hated movement, yet expected people are going to love those and put them in the game disproportionately" may be an exaggeration, but there's a grain of truth to it.
- The sidequests are a bit "too much of a good thing". At first, it's just great, there's so much content, the sidequests (and Witcher contracts and so on) are just so interesting - more than the main story, actually, see above - and complex and cleverly written ... but after a while the cleverness and the subversiveness also becomes tedious a bit. I mean, after playing through 2/3rds of the game, I could almost predict how the sidequest/contract will develop almost to a T, including the twists. That's definitely a less serious complaint than the rest, but still worth mentioning
- Connected with the previous two complaints, while there are some interesting and unique solutions to a quest, way too often a problem is solved by holding down your "witcher sense" button and running through the woods in a weirdly coloured fog and filter. That also gets really tedious after a while.
- Myriads and myriads of loot junk, texts in books you collect and so on. It's almost as if the devs wanted to give you some mental health issues. NeverKnowsBest already mentioned this in several of his videos, including Outer Worlds, Cyberpunk and elsewhere, but in Witcher it's possibly the most annoying to me, the management of the inventory is a nightmare and the weird scaling of stuff you collect (or even obtain in quests) makes most of the stuff useless anyway.
- The characters are definitely better than in the books, though some not much - Yennefer is just terrible and while Geralt might not be the edgy emo teen of a protagonist he is in the books, I'm not sure the difference is significant enough - but even though the games are somewhat distanced from the books, the main point still stands - Sapkowski writes terribly about terrible people in a terrible world, because that's the way he sees the world.
The game tries to throw some curveballs at you - the whole question of siding with or against Djikstra is IMHO terribly forced and railroaded and makes little sense... and it should not influence the rest of the world as much as it does - but in the end, it's hard to care if this or that faction wins. I wanted to kill Djikstra, because he was an arrogant cunt in the books and in the games as well and I'm not even sure what it resulted in.
Thing is, the books were from the very beginning "personal" - when I said to my Sapkowski-obsessed friend that I couldn't quite remember what is where who is the king of what and that the geography is completely confusing while reading the books, he admitted that many people feel that way, that the politics were originally mainly a window dressing, a background which was not really immaculately thought out. It feels that way even in the games - I just didn't find a reason to care.
I mean, even reading the books doesn't help me, really. Don't know. Don't know what I'm doing wrong.
People sometimes call something "the best game I never want to play again" - that's not me. Witcher 3 to me is "the best game I really want to play again... and I also really don't."
Since I already mentioned him, I will once again recommend NeverKnowsBest as my favourite video game youtuber.
I don't agree with everything he says, in fact with some things I disagree very much and with utmost rage - there is one weird part in the Hearts of Stone critique where I'm literally disappointed a bit in him as a person (I'm overexaggerating a bit, but yes, I think that particular issue is important - but overall, I think it's worth watching.
Shit, my graphomania stroke again!