Do you guys ever get game paralysis?
When I'm staring at games that are likely going to be 60-100 hour epics, yes, because I need to be ready for that level of commitment before I jump in. I like to play a short indie palate cleanser between big games like that.
I also like to focus on a couple of different games at the same time so I can mix things up without losing accumulated skills, and still feel like I'm progressing on both. Lately that means maining one standard game and one VR game at the same time.
Unfortunately, my broad interests combined with discount frequency and game length are making it so my backlog isn't really shrinking much. A good problem to have, I suppose, but I figured I would have whittled it down more by now.
Speaking of which, I'm probably a dozen hours into my first game of
Phoenix Point, and aside from the combat being too easy so far on the default difficulty, I'm enjoying most of the wrinkles Julian Gollop (the creator of the original 1994
X-Com) added back into the Firaxis-style
XCOM template. 4 action points instead of 2 (and tracking fractional points so you can use up any remaining move allowance in smaller increments if you like), all environmental objects being destructible, vehicles that can transport soldiers, drive through obstacles, or provide long-range artillery support, and three other in-game human factions with their own cities, tech, trade options, and diplomatic concerns. You can work with or against the different factions as they act against each other and the virally mutated threat, but you lose the game if the overall human population drops below a certain level, so you're incentivized to not try to wipe out competitive factions. And I'm playing my first game without any of the DLC turned on yet. Apparently you can win the game at least 4 different ways, depending on whether you follow your own path or ally yourself closely with one of the three factions, so I'll probably be playing through this one a few times.