I'm an Xbox guy so I haven't experienced them in VR, but I loved Village. As for 7, not so much (although I've heard that as a horror game it's much stronger in VR). Village is more action-packed like 4 was, so I'm not sure that VR would do much to enhance it. The game is more about the scenery and exploration as opposed to the straightforward horror movie quality of 7.I plan to get Resident Evil Village installed and maybe even No Man's Sky reinstalled (haven't played since the vanilla launch version) to check those out. I'm also holding out hope that the free PS5 upgrade to Resident Evil 7 will get PSVR 2 support in the future, because playing that game on the original PSVR even with downgraded graphics was absolutely harrowing. VR and horror were clearly made for each other.
It's interesting -- I've always felt like RE4 was overrated, but RE5 and RE6 were underrated. The controls in RE4 were still a little too tanky and clunky for my taste, and I was kind of tired of the game by the 20 hour mark or so, but it went on for another 5 hours after that. RE5 streamlined the controls a bit, and the co-op added a lot of flavor to the game -- I played the crap out of that one. RE6 had a kitchen sink problem, but I appreciated its ambition, and its attempt to have the Leon sections be more horror, the Chris sections be more action, and then adding the Jake sections with the new melee focus. And the ability to invade other people's single-player games Dark Souls style and play as a zombie dog was hilarious.Other than that, I'm beyond pumped for the Resident Evil 4 remake in a few weeks. Resident Evil is my favorite game series, and 4 is legendary.
I've read differing reviews on Village's VR mode. Some said they thought the original flat screen version wasn't scary and it was kind of a middling shooter, but VR gave it a lot more appeal and completely revitalized their impression of the game. Others said they felt it was obvious that the game wasn't designed with VR in mind, so there are a lot of design choices that work against VR (rapid turning and running, a lot of involuntary body movement during cut scenes, etc.), and it made them feel nauseated. For me, as long as I can use pie turning instead of smooth turning I should be fine with nausea. And I'm interested to see how they've implemented the hand controls, since they punted on that with RE7 and made you use the controller instead.I'm an Xbox guy so I haven't experienced them in VR, but I loved Village. As for 7, not so much (although I've heard that as a horror game it's much stronger in VR). Village is more action-packed like 4 was, so I'm not sure that VR would do much to enhance it. The game is more about the scenery and exploration as opposed to the straightforward horror movie quality of 7.
A lot of Resident Evil fans - including myself - originally didn't think that RE4 needed a remake and would have preferred one to be made of Code Veronica (a game that was excellent at the time but truly needs a remake now). However, after seeing the trailers and gameplay thus far, I think the RE4 remake looks amazing. The original indeed does hold up in all ways other than graphics and controls; I actually just played through it last week and had a blast with the gameplay and Leon's hilarious one-liners. But RE4 is revered by the gaming industry, and Capcom knows that a remake will rake in the dough.I played through the original RE4 late last year, not knowing a remake was in the works. Not sure if it really needs a remake tbh, the game felt really fresh to me, having never played it before. Was really impressed with it.
I mostly feel the exact opposite. RE4 definitely had a few weaknesses, including stiff controls, a mostly drab color palette, and a story that put it on par with Super Mario. But it was purely single-player, contained bucket loads of entertainment, and wasn't entirely a straight line like its sequels were. As a fan of the series since 1997, RE5 and especially RE6 moved so far away from the core of the series that if not for the characters I wouldn't even know that they were Resident Evil. I can give RE5 a pass for its story that heavily featured elements of the series' mythology, but RE6 is a game that I find has next to zero redeeming qualities - most of which I think are too numerous to list here. But I will say that I think Jake is one of the worst characters in the franchise and that I don't believe melee combat to the degree that he used it have any place in Resident Evil. I also can't forget that the game's entire narrative is based upon a US government official causing a global pandemic because he had a crush on Ada. I mean, you can't find a worse plot than that.It's interesting -- I've always felt like RE4 was overrated, but RE5 and RE6 were underrated. The controls in RE4 were still a little too tanky and clunky for my taste, and I was kind of tired of the game by the 20 hour mark or so, but it went on for another 5 hours after that. RE5 streamlined the controls a bit, and the co-op added a lot of flavor to the game -- I played the crap out of that one. RE6 had a kitchen sink problem, but I appreciated its ambition, and its attempt to have the Leon sections be more horror, the Chris sections be more action, and then adding the Jake sections with the new melee focus. And the ability to invade other people's single-player games Dark Souls style and play as a zombie dog was hilarious.
While RE7 and Village share the same perspective and main character, they are fundamentally so different that it's hard for me to play them back-to-back. The former is a tried-and-true horror game, which benefitted greatly from VR. The latter is an adventure game that is more like a shooter than RE7 was, and has dashes of horror sprinkled in here and there. The base gameplay of Village is more like RE4 in that you upgrade weapons, have a grid inventory, and can purchase items from a merchant. While I don't think this gameplay style is the best for Resident Evil, preferring the more survival horror-ish nature of the RE2 remake, there's no doubt that it's fun and contains tons of replay value. Let me know what you think of Village when you play it!I've read differing reviews on Village's VR mode. Some said they thought the original flat screen version wasn't scary and it was kind of a middling shooter, but VR gave it a lot more appeal and completely revitalized their impression of the game. Others said they felt it was obvious that the game wasn't designed with VR in mind, so there are a lot of design choices that work against VR (rapid turning and running, a lot of involuntary body movement during cut scenes, etc.), and it made them feel nauseated. For me, as long as I can use pie turning instead of smooth turning I should be fine with nausea. And I'm interested to see how they've implemented the hand controls, since they punted on that with RE7 and made you use the controller instead.
The latter is an adventure game that is more like a shooter than RE7 was, and has dashes of horror sprinkled in here and there
I agree, and I think it is the scariest moment in the series. It comes out of nowhere and despite the gameplay being quite different than the rest of the game, I rarely tire of it on repeat plays. The atmosphere in that location is unmatched, and my only complaint is that I wish that particular villain was explored a bit more.That said, that one part in Village is scarier than anything in 7, maybe the series as a whole, even.
Pity it's the only one.
True. RE5 and RE6 were action games that had a few spooky and gory parts.I should also mention that I believe co-op in a "horror" game no longer makes it a horror game.
I have not. I’ve played RE 4 through 7, and I played through some of Code: Veronica on the Dreamcast back in the day, up to the point where I was in some submarine base or something. I don’t recall why I stopped.Have you played the Revelations games by chance?
Well, I just played through the tutorial and about an hour of the main game (I got through the first barricaded house fight and then got owned when all the werewolf dudes rushed me in the next house), and it’s pretty fucking intense in VR. Definitely scary.Let me know what you think of Village when you play it!
I love the story and setting of Code Veronica, but it was a difficult game. There is only one difficulty level, and ammo conservation is an absolute must. Where you stopped is relatively early in the game (it's a much longer game than the previous entries to that point), but if you finish it I find that it's a very satisfying conclusion from a gameplay perspective.I have not. I’ve played RE 4 through 7, and I played through some of Code: Veronica on the Dreamcast back in the day, up to the point where I was in some submarine base or something. I don’t recall why I stopped.
Well, I’ve still got my Dreamcast in a box somewhere, and my TV still has a component input, so you never know!if you finish it I find that it's a very satisfying conclusion from a gameplay perspective.
I’ve now gotten into the early part of the castle (just past the part with the hooks), and that whole sequence where you have to run in handcuffs was nuts, and the “up close and personal” parts with the main antagonists also made an impact. Even the earlier bit where you’re just creeping through the tall grass while the wind is making things rustle and you know there are bad guys somewhere in there was really creepy. I can see how a lot of this wouldn’t have necessarily been scary on a flat screen, but it’s been nonstop tension in VR. And the visual fidelity on PSVR2 continues to impress.Glad you're liking Village in VR. […] But since I heard VII was pants-pissingly scary in VR and because I desperately want to play The Last of Us and the Silent Hill 2 remake, I may splurge for a PS5 eventually.
I haven’t tried it yet, but they’ve confirmed PSVR2 support is coming as free DLC in the near future, and that would obviously be transformative for the game. I’d probably buy the remake just for VR support, even though I was less enthusiastic about the original game.The RE4 remake demo was released on Thursday and I'm loving every second of it. Since you played the original, I'm curious as to your thoughts.
Code Veronica is one of the last old-school Resident Evil games, and for that reason I hold it in pretty high regard. Great atmosphere, too. If you play it, you’ll have to get used to the tank controls, though.Your discussion about Code Veronica and Village in VR sounds really interesting. I've never played Code Veronica before, but it sounds like a challenging game.
Got delayed by a bout of COVID and some international travel, but I’ll get back to it early next week. I had just gotten to the part where all of my items were taken away and I’d finished inspecting the doll and opening the combo lock on the door there.@Jer , have you beaten Village yet? The early parts sound fantastic in VR, and I’m sure you’ll like the next major part after the castle.
Those are two way different games. If you’re looking for real time strategy, go Age of Empires 2. For turn based, and possibly a gateway into grand strategy, try Civilization 6.I’ve never played strategy games but would like to try. Where should I start? Civilization, Age of Empires? Bonus points if it has Ancient Greece and/or Rome.
Finally got a chance to make some good progress on this. Not done yet, but I'm in the middle of Heisenberg's factory now, which looks great.@Jer , have you beaten Village yet? The early parts sound fantastic in VR, and I’m sure you’ll like the next major part after the castle.
Age of Empires 2 is a strong contender for one of the best RTS games ever made, it's quite beginner friendly with a big community but the online multiplayer has a steep learning curve. The newer Definitive Edition looks great, runs well and has a ton of content. However it is medieval era rather than ancient Greece/Rome, the Definitive Edition of the first game is set in this era. All of the games are actually on sale for the next couple of weeks on Steam with some pretty heavy discounts, so now might be a good time to try them out!I’ve never played strategy games but would like to try. Where should I start? Civilization, Age of Empires? Bonus points if it has Ancient Greece and/or Rome.
I have a friend who is really into Crusader Kings and speaks highly of it, I know the second one at least has quite a steep learning curve, but I think the third is a bit easier for beginners. If you are into mods I think there are some that will convert the setting of the game to the ancient era as well.One that stuck my eye is Crusader Kings. The third instalment in the series looks great, and the second one is free to play, so I might check that out first. Total War: Rome II also looks cool.
Do turn-based games mean that you have to play with other people?