A friend of mine uses this game as an ice-breaker when talking to groups of kids about the difference between "learning" and "thinking."
The exercise is designed to get you thinking about possibilities, rather than learning processes.
Here's how it works: I will give a scenario, and by asking yes-no questions, you have to figure out what the entire story is. (Because I'm nice, if the question has no relevance to the answer, I will tell you)
A blind man walked into a restaurant. He asked the waiter to bring him a plate of raw sea-gull meat. When it was brought to him, the man sampled the meat, paid his bill, and left the restaurant. He then committed suicide.
Why?
Remember, only yes-no questions!
(those who know the answer, please don't spoil it for those who want to play)
The exercise is designed to get you thinking about possibilities, rather than learning processes.
Here's how it works: I will give a scenario, and by asking yes-no questions, you have to figure out what the entire story is. (Because I'm nice, if the question has no relevance to the answer, I will tell you)
A blind man walked into a restaurant. He asked the waiter to bring him a plate of raw sea-gull meat. When it was brought to him, the man sampled the meat, paid his bill, and left the restaurant. He then committed suicide.
Why?
Remember, only yes-no questions!
(those who know the answer, please don't spoil it for those who want to play)