I’m in act 2 of Cyberpunk now and I’m loving it. Reminds me of an open-world Deus Ex at times. I too have a lot of points in hacking… to the point where my guns are practically useless. I put my other points mostly in body and tech because I hate not being able to open doors (I must explore everywhere!)
I built up every stat to 10, then kept pushing Intelligence, Technical, and Body higher. I think I finished with 18 Body, 18 Tech, and 19 Intelligence (out of 20). Honestly, most of the places that have door access have both a Body and a Tech option for getting in, so it's probably not necessary to push both that high, though having high Body lets you intimidate your way through certain dialog scenarios instead of forcing a fight, which can be convenient. It also unlocks a perk that lets you regenerate more health in combat, which is nice, and there are Body stat requirements for certain guns to get full use out of them. Tech also opens its own dialog options, and lets you sabotage certain equipment from up close (though Body often lets you do this as well, just in a more destructive way), and it's got some great perks related to crafting. I don't regret pumping both of them, but a person could just as easily pick one of the two and be just fine.
Intelligence really starts to feel overpowered around 16 or so, especially once you get a high-end cyberdeck and legendary quickhacks. But it's overpowered in a good way, and on some rare occasions you'll run into things that aren't networked, so you have to handle things the old-fashioned way. I actually wish they'd peppered some more off-network stuff into the game to force you to change it up a little more.
Good to hear that the game is pretty consistently good after the opening act. What type of character did you play as? I’m a nomad and I wonder if it’s much different with another character background.
I was also a Nomad. From what I've read, it sounds like it just changes your prologue mission and gives you some different dialog options, but nothing that fundamentally affects the overall narrative.
Amusingly enough, I actually got the PS4 version of
Cyberpunk for Christmas in 2020, and it was in such rough shape that I never even installed it, waiting for the free PS5 native version update to be released instead. Even that version was a little rough at launch, but I got started for real with the 1.5 patch -- and aside from the occasional road geometry quirk, or a motorcycle flipping over itself when stopping for you to get on, or getting stuck in a wall once, it's been quite solid on PS5.