This is though a production choice rather than an error, which is the point I was making, that we try to distinguish between active production choices that we can disagree with, but succeeds at what it's aiming at, (that one is a fine example of one I disagree with), and actual elements not up to standards, rather than label those kind of choices as amateurish, when they are not (but rather a choice we disagree with), and instead call the actual amateur-ish sounding mistakes
- like a sloppy edit, or the audible distortion buildup on DoD and the remaster (which in fairness mitigates all the dodgy stuff to the extent it can), mistakes, because yeah, that is amateurish.