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Meme Lord
Finished God of War (2018) main story, and I’ll probably go for 100%, but I gotta admit — this wasn’t the game I hoped it would be. I see why people like it and why it was (and still is) a big deal for Sony, but I don’t think I’ll be playing Ragnarok anytime soon. Here’s a couple of things that bugged me (spoilers ahead):
Anyway, it’s not like I didn’t enjoy it at all (though the main story felt a bit short?). I will play Ragnarok at some point. But before that, I think I’ll go back to some remastered originals from the 2005–2010 era.
Once I finish this, I’ve got the Bioshock trilogy lined up (I played the first one years ago on PC, but I’ve forgotten pretty much everything)
Also, just got an email that PS+ is 50% off (1- and 3-month subscriptions), so I might check what that gets me.
This isn’t typical hack and slash - and that’s OK. I get that they needed to elevate the franchise, but for me, it was a bit too much. All the runes, equipment, and extras… usually as a game progresses, so do the weapons and skills. But this time, with skill trees, and you have to buy/craft gear which you have to choose and upgrade- it all felt like it slowed things down. I usually enjoy that stuff - if it’s in an RPG like Diablo or Torchlight.
The whole “open-world” thing didn’t work for me either. First off, it wasn’t really open. You can’t jump, so you're constantly blocked by small obstacles. There’s a rock between two areas? Nope, can’t hop over - gotta hop in a canoe for a 6-7 minute trip. And those portal doors? Useless for the first 15-20 hours. Long-distance travel just got tiresome. Which brings me to maybe my main gripe: the game’s pacing.
I’d turn on the console, expecting some action, and then spend 30 minutes doing… something… without a single fight (if I followed the main story). And then when enemies did show up - it was waves of them. Same with puzzles. All previous games had a better rhythm: single enemies-puzzle-group fight-cinematic-boss-etc - or something like that. Here, it felt like I was playing two different games stitched together.
The story didn’t win me over either. I don’t know if it was the voice acting or just the weird logic of it. Like, your main villain attacks you because he was looking for your wife, who recently died, but he didn’t know that… so now you just beat the shit out of each other for 20 hours? The father-son arc also lacked progression. Kratos just ignores him, then yells once when the boy finds out he’s a god, and then suddenly - boom - Kratos is chill with everything at the end? That’s it? Nothing to ground that transition.
And then there was this moment near the end: I was messing around with my PS account, changed my profile pic to Kratos (OG style, smaller beard), and immediately started humming the God of War theme from 15 years ago. THIS ONE And just like that, I could picture it: flying off Mount Olympus, Zeus blasting thunders after me, landing on giants, ripping apart Prometheus - guts and blood everywhere. And here I am, canoeing, looking for closets with a single sad violin music playing. In the snow. I hate snow, like Anakin hates sand. (Even worse: I finished the game, and returned to Kratos' house the Ragnarok trailer drops… and guess what? More snow.) Oh, and that whole “Nine Realms” thing? What a dick move! You show all nine, but you can only travel to six and three of those are the size of a broom closet!
The whole “open-world” thing didn’t work for me either. First off, it wasn’t really open. You can’t jump, so you're constantly blocked by small obstacles. There’s a rock between two areas? Nope, can’t hop over - gotta hop in a canoe for a 6-7 minute trip. And those portal doors? Useless for the first 15-20 hours. Long-distance travel just got tiresome. Which brings me to maybe my main gripe: the game’s pacing.
I’d turn on the console, expecting some action, and then spend 30 minutes doing… something… without a single fight (if I followed the main story). And then when enemies did show up - it was waves of them. Same with puzzles. All previous games had a better rhythm: single enemies-puzzle-group fight-cinematic-boss-etc - or something like that. Here, it felt like I was playing two different games stitched together.
The story didn’t win me over either. I don’t know if it was the voice acting or just the weird logic of it. Like, your main villain attacks you because he was looking for your wife, who recently died, but he didn’t know that… so now you just beat the shit out of each other for 20 hours? The father-son arc also lacked progression. Kratos just ignores him, then yells once when the boy finds out he’s a god, and then suddenly - boom - Kratos is chill with everything at the end? That’s it? Nothing to ground that transition.
And then there was this moment near the end: I was messing around with my PS account, changed my profile pic to Kratos (OG style, smaller beard), and immediately started humming the God of War theme from 15 years ago. THIS ONE And just like that, I could picture it: flying off Mount Olympus, Zeus blasting thunders after me, landing on giants, ripping apart Prometheus - guts and blood everywhere. And here I am, canoeing, looking for closets with a single sad violin music playing. In the snow. I hate snow, like Anakin hates sand. (Even worse: I finished the game, and returned to Kratos' house the Ragnarok trailer drops… and guess what? More snow.) Oh, and that whole “Nine Realms” thing? What a dick move! You show all nine, but you can only travel to six and three of those are the size of a broom closet!
Anyway, it’s not like I didn’t enjoy it at all (though the main story felt a bit short?). I will play Ragnarok at some point. But before that, I think I’ll go back to some remastered originals from the 2005–2010 era.
Once I finish this, I’ve got the Bioshock trilogy lined up (I played the first one years ago on PC, but I’ve forgotten pretty much everything)
Also, just got an email that PS+ is 50% off (1- and 3-month subscriptions), so I might check what that gets me.