DS2 on the other hand I'm liking much more. It changed a few things in very interesting ways, for example durability now gets restored whenever you rest at a bonfire. You can also freely warp to every bonfire you've visited. There's now a mechanic where enemies permanently despawn (except if you're in a certain covenant) if you killed them 10 to 15 times, so if you keep dying to a boss you can despawn the area to make the boss run more tolerable. Also, you can freely change covenants without penalty now. The music is a clear upgrade as well (after DS1 being a massive disappointment compared to DeS's amazing soundtrack). The lore seems more interesting as well and it's a shame, that as far as I know, DS3 mostly deals with DS1, while 2 gets ignored.
DS 2 was really special and my experience, memories and emotions are stronger than from DS 3 in a way. An unfairly maligned game and rather unique one, as far as the other fromsoft games go.
In a way, I'd say that
Elden Ring is a continuation of 2, much like DS 3 felt like a continuation of 1.
Similar things with ER:
- the focus is much more on visual design, vistas, and general atmosphere than functional level design of 1 and 3
- connected with the previous - a bigger focus on discovery and a relatively large world with a lot of backtracking, unlike the somewhat linear dungeons of 1 and 3
- people hated it, because they misunderstood a certain key aspect of gameplay (adaptability in 2, breaking enemies' poise in ER)
- the atmosphere is much more a sorrowful high fantasy than the usual dark fantasy of 1 and 3
- there's a bigger focus on story and storytelling than in 1 and 3
- powerstancing (of sorts)
Needs more love.
Of course, it has its issues as well. They had to redesign a lot of the areas quite extensively because their plans for many areas were far too ambitios for the PS3 back then. There are plenty of areas where you get ambushed by a group of enemies and the way they've reworked how aggroing enemies works makes these feel quite unfair. Also, the Black Gulch was a thankfully short but miserable experience. Probably my least favorite area in a Souls game so far.
Yep, the game is quite gank heavy, but IMHO manageable, especially with the option to whittle down the enemies to stop respawning them. The only area I haven't managed in my typical "no shield, no cheese, no summons" approach was Horsefuck Valley - with the gank boss at the end, I just tried it several times one afteroon and then said "fuck it" and brought the NPC summons, because I didn't feel the joy in overcoming the challenge there.
(oh, also if you haven't played the DLCs, those are must-play... except for the aforementioned Horsefuck Valley, that is)
Anyway, a good friend of mine got me an old PS4 for Christmas, so that I could play
Bloodborne, but I haven't been playing much recently, with the health issues (which are connected with eyesight as well), so both
Bloodborne and
Lies of P (and
Baldur's Gate 1 and
Pillars of Eternity 1 for that matter) are currently lying in wait.
I've played just a little bit of
Assassin's Creed 2, and re-started
Pentiment one evening, but not much playing in general as of now.
Looking forward to revisiting the Witcher series once I feel better and finish the books and I'd really love to get to
Baldur's Gate 3 one of these days.