Perun said:
Personal opinion:
I don't see why video games have to depict the killing of other people...
I think you already know the why. The usual - violence sells, people like different degrees of realism, hence the depiction of vivid and gorier death.
I really feel like writing a paper on how we should view video games as an entertainment medium and how we draw our moral lines with it. How is it different to a book or film that depicts violence? Does the interactivity take away our inhibitions and does this classify as defining our morals? Should it be compared to acting under the influence of a drug in this instance?
Its a very interesting area and I've read quite a lot of papers on it already, I could debate it for hours (probably).
Anyway, to bring this post a little more on topic, I agree that video games are pretty obviously not a sole cause or even a main contributor to these incidents, just as much as metal is not (as suggested, metal probably stops a lot of these incidents ironically). However, as also has been said, the age ratings are there for a reason and I fully support initiatives in educating parents better about this vast entertainment medium. Parenting isn't to blame fully either for this reason - not enough is done to get parents to take a bit more interest in what their children are doing. However, at the same time, I'm not so sure games companies and particularly retailers are doing as much as they possibly could.
I don't have a suggestion how to improve both sides, but I feel they could be better.
I personally believe video games can be very strong influences. Whether they are as strong or stronger than other mediums thanks to their interactivity loops back to that interesting debate. They certainly influence and can teach. You still experience and therefore must at some level be learning or taking something from the experience - even if its a game with little or no narrative or descriptive structure like Tetris.
What each of us takes from the experience(s) will vary wildly, but perhaps in a similar fashion to how metal burns off many people's anger and frustration, perhaps also violent video games satisfy that side of human nature.